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Good Riddance To Chasing Perfect, God Roll Legendary Weapons In 'Destiny 2'


  • Good Riddance To Chasing Perfect, God Roll Legendary Weapons In 'Destiny 2'

    Destiny 2 God Rolls
    Contributor Paul Tassi ,
    Destiny 2 is barely two months away from release, and yet we’re still learning about big, important changes in the game every other day it feels like. Once again it’s game director Luke Smith making headlines by revealing some pretty fundamental changes to how Legendary weapon drops work in the game.

    Previously, we heard that Destiny 2 was going to introduce a system that allowed them to tweak specific values on specific weapons rather than chasing after blanket nerfs or buffs to an entire weapon class, which often made it hard to balance things. But what exactly does that look like? Turns out, it means that instead of being random rolls, perks on each and every legendary weapon only have one variant that has been handcrafted by Bungie, specifically for that weapon.

    "There aren't random rolls on weapons anymore. Better Devils is a Crucible hand cannon [in Destiny 2], and what it has on it is what it has on it. Period," said Luke Smith via Mashable.

    There are pros and cons of this decision, mostly based around how you view grinding. In my estimation, grinding out a specific strike or mission to get X specific Legendary weapon was just fine, but finally getting one to drop only to have “bad rolls” on it was frustrating, particularly once Bungie eliminated the ability to re-roll weapons in the game. That meant you had to get two, five, twenty copies of the same gun before you found “the one.” Removing that variance means Legendary weapons function the way Exotic weapons do already, and I think that's a perfectly acceptable system.

    In contrast, grinding out the “perfect,” god roll drop was a frequent activity of ultra-high-level players with little else left to do. It seems entirely possible that an extremely avid player (which describes a huge portion of the Destiny playerbase) could rack up all the Legendary guns they could ever want in relatively short order and then have little else to do after that. Though I can’t tell if many people worrying about the lack of a lottery system going forward actually liked doing that, or if they’re more just worried about the game losing one of its endgame item hunts, and that Destiny 2 might run dry faster than the original. While I agree with this change overall, I’d say the latter is a somewhat valid concern.

    All Weapons Will have The Same Rolls

    Luke Smith continues on to say that he knows that something has to be done regarding getting multiple copies of the same gun, given that now they’re just flat-out duplicates:

    "How can my second, third, and tenth Better Devils hand cannon be interesting? That's a question we should be asking and answering as quickly as we can. We have ideas. While I would like nothing more than to share those ideas with you, we're up against [a deadline]. I don't know if they'll make it for our Sept. 6 [release] date. But we have some ideas that we're pretty excited about.”

    Fans are already speculating about what that could mean, believing it could be anything from earning cosmetic skins for legendary weapons (which could be neat) to some sort of dupe system that rewards X valuable currency to be used toward buying other stuff if you keep getting the same drops. But Smith seems to indicate whatever Bungie is thinking, it may not make it into the game in the next two months, sort of a common theme we’ve heard lately with requested items like ranked playlists also not arriving in time for launch.

    But this weapon change speaks to a larger theme I’ve noticed in Destiny 2, where the game is content becoming less of an RPG than it was previously. Yes, there are still stats and levels and loot drops, but eliminating random rolls on weapons is a big step toward streamlining gear, and supposedly skill trees have been refined to be less mix-and-matchy with random nodes, and more geared toward pretty specific builds with easily-identifiable complementary perks in the different subclasses.

    I can see Bungie’s overriding principle here: more streamlined builds and gear for better balancing. Balance is something that Destiny has struggled with since day one, particularly in PvP, and this should go a long way toward helping them achieve that end. And so far, I’m not sure the PvE side is losing anything too valuable in the process. So long as there’s something in place for when you duplicate Legendary weapons, I don’t think the vast majority of the playerbase will miss hunting down “perfect” weapons through endless grinding or brilliant vendor luck. It was something to do, but for the most part, I don’t think it was a terribly enjoyable activity. Even in a parallel game like Diablo 3, I usually have fun when I’m hunting down armor pieces or weapons to form a specific set or build, but I start having a lot less fun once I need to min-max every single stat by grinding out dozens of copies of each bit of gear. At a certain point I’d rather just call it mission accomplished and move on to the next task.

    I can’t say for sure this will be an overwhelming positive change in Destiny 2, but that’s certainly my first impression of what Smith is laying out here. Getting a duplicate system online ASAP will be a top priority once the game launches (or some interim system before, if possible), but I will not miss endlessly chasing 50 copies of the same gun to find the one to rule them all.

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